As a Monarchy has no penalties, it can be a useful 'default' Government to choose if you cannot decide on one area of your Civ to weaken.The Palace Culture bonus is enough to keep your Cities safe from Culture Flipping in the early game, but becomes trivial compared to the other advanced Governments' bonuses.A Monarchy is the 'neutral' Government, having no disadvantages and a mild Culture bonus.If you find yourself not building Settlers, or the game has progressed into larger cities, switch out Governments. A Republic loses its effectiveness in the mid to late game due to the larger city sizes and prevalence of more advanced Governments.In the early game, every point of Population counts, so halving the Population loss from building Settlers is significant.A Republic is very useful for expanding efficiently in the early game.It is almost always a good idea to switch to another Government as soon as it is available to exploit their bonuses.Most Civs start off in a Despotism, which provides no bonuses or penalties.The following tips are general guidelines that apply to most Civilizations +50% Production, but Temples and Cathedrals no longer provide bonuses +1 Attack to all ground units, but Libraries and Universities no longer provide bonuses +50% Science, +50% Gold, but may not declare war or decline a peace treaty Settlers require only 1 population (instead of 2) India and Japan are exempt from the anarchy penalty, although Japan only obtains anarchy immunity past the Industrial Age.Ĭan launch nuclear weapons without a culture loss However, changing governments will cause a turn of Anarchy, during which all outputs of all cities are reduced to zero. Governments may be changed at any time so long as the required technology has been researched. The default starting government is a Despotism, although several civilizations begin with another more advanced government as a result of a civilization bonus. Each civilization will possess one of several Government type that provides global modifiers across all of their units and/or cities.
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